In that interview with Metro, project director Mac Walters answers a question about whether modification of certain character models ever came up during the development of Mass Effect Legendary Edition. The coming Mass Effect Legendary Edition sprays a new coat of paint on BioWare’s decades old Mass effect trilogy, at the same time as some minor changes were made along the way to address things that have either been overlooked in the past or are worth reconsidering today.Ī handful of these changes are about how the camera in the game frames certain chats, including one for a notorious scene with a serious conversation with the character Miranda who bizarrely points the camera at her ass. There is more to changing a game than just graphic improvements, as a recent piece from Metro can attest. – BioWare’s Mac Walters shares why Mass Effect 3 ends unchanged, and why some other changes were made to the trilogy along the way. “You have to keep what I think is the heart of what the franchise was, what people remember it was, what are the choices you made, the characters you meet, the meetings you have had with them.”